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在Auto官网里看到一个叫Cory的貌似maya产品技术经理的博客里藏了这篇机密档案,拿来给大家YY下
You might remember that I posted about the 10 year anniversary of Maya's first release back in the spring. Maya 2009 is the 10 year anniversary release and the team has really gone all out with some awesome features! Here's the press release. That will give you a very good high-level overview of the release. Of course, I know people want more info so here is a detailed list:
(你们也许还记得春天的时候我发表过关于maya初次发布的10周年纪念版。maya2009就是10周年纪念发行版,而团队小组则为了了不起的新功能而竭尽全力。这里是新闻发布页面。它将给你关于新版本一些很好的概况。当然,我知道人们想知道更多,所以这里就是细节的列表:)
Assets: Assets are a new feature based on the existing container functionality. With assets, you can encapsulate a set of nodes in a container node and publish attributes from these internal nodes to the container. You can flag containers as a certain type and then use those types to limit what assets a specific artist can see using Views.
Assets promote encapsulation of data and black box design.
Once you have set up a container, you can save an XML template of its published attributes. Using these container templates, you can pre-plan all assets and their required attributes for your production.
Within a template, you can define multiple views that set up the user interface for the container. Artists can then use an assigned view as they create assets and bind their published attributes to the template.
(资源:资源是一项基于现有的容器封装功能而来的新功能。使用资源功能你可以封装打包一组节点成为一个容器节点,而该节点内部的各个节点属性可以完全发布出去。你可以标记容器节点为某一种特定的类型而使得资源节点与众不同,从而让艺术家在视图中能轻易的识别出来。资源功能促使数据节点封装打包和黑盒子设计,从而让节点图更加简洁清晰。一旦你建立一个容器节点,你就可以保存该节点要发布的属性为XML模板。使用这些容器模板,你可以为你的作品预先计划所有的资源和它们必需的属性。使用模板,你可以为容器定义多样化的视图去建立用户界面。艺术家在创建资源时可以使用指定的视图和绑定它们的发布属性到模板。)
Preselection Highlight: This feature provides a visual cue about the component that your mouse cursor is pointing to by highlighting the component in a different color.You can turn Preselection Highlight on and off by selecting Window > Settings/Preferences > Preferences and then Preselection Highlight in the Selection section.
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